Hit Threshold
The Hit Threshold (HT) of a Horror determines how tough it is to land a hit on them in combat. It reflects the Horror's agility, resilience, or any other factors that make it harder for the Hunters to score a successful hit.
Using the table below as a starting point, you can set the HT for your Horrors based on their level. But remember, these values are not set in stone -- feel free to adjust them up or down to add more excitement to the combat or to balance out your Horrors. A massive, slow-moving Titan might have a lower HT than suggested, while a nimble and evasive Fea might have a higher one.
Level | HT |
---|---|
0 | 10 |
0.125 | 10 |
0.25 | 11 |
0.5 | 11 |
1 | 12 |
2 | 12 |
3 | 13 |
4 | 13 |
5 | 14 |
6 | 14 |
7 | 15 |
8 | 15 |
9 | 16 |
10 | 16 |
11 | 17 |
12 | 17 |
13 | 18 |
14 | 18 |
15 | 19 |
16 | 19 |
17 | 20 |
18 | 20 |
19 | 21 |
20 | 21 |
21 | 22 |
22 | 22 |
23 | 23 |
24 | 23 |
25 | 24 |
Overseer: "Hey Jason, I've got this Horror set up for the next encounter. It's a massive, lumbering Undead, but I'm not sure how to set its HT. The table suggests a value of 16 for its level, but it doesn't feel right."
Jason: "Well, the table is just a guideline. Given that your Undead Horror is described as 'massive' and 'lumbering', it makes sense that it would be relatively easier to hit. Maybe consider lowering the HT a bit to reflect that?"
Overseer: "That makes sense. I'll go with a HT of 14, then. The Hunters will have an easier time landing their shots, but I've given this Horror a hefty HP pool to balance it out. They're in for a long, drawn-out battle."
Jason: "Sounds like a fun encounter! The lowered HT will give the Hunters an initial boost of confidence... until they realize just how many hits this Horror can take!"