Hit Threshold
The Hit Threshold (HT) of a Horror determines how tough it is to land a hit on them in combat. It reflects the Horror's agility, resilience, or any other factors that make it harder for the Hunters to score a successful hit.
Using the table below as a starting point, you can set the HT for your Horrors based on their level. But remember, these values are not set in stone, so feel free to adjust them up or down to add more excitement to the combat or to balance out your Horrors. A massive, slow-moving Titan might have a lower HT than suggested, while a nimble and evasive Fea might have a higher one.
| Level | HT |
|---|---|
| 0 | 10 |
| 0.125 | 10 |
| 0.25 | 11 |
| 0.5 | 11 |
| 1 | 12 |
| 2 | 12 |
| 3 | 13 |
| 4 | 13 |
| 5 | 14 |
| 6 | 14 |
| 7 | 15 |
| 8 | 15 |
| 9 | 16 |
| 10 | 16 |
| 11 | 17 |
| 12 | 17 |
| 13 | 18 |
| 14 | 18 |
| 15 | 19 |
| 16 | 19 |
| 17 | 20 |
| 18 | 20 |
| 19 | 21 |
| 20 | 21 |
| 21 | 22 |
| 22 | 22 |
| 23 | 23 |
| 24 | 23 |
| 25 | 24 |
Overseer: "Hey Jason, I've got this Horror set up for the next encounter. It's a massive, lumbering Undead, but I'm not sure how to set its HT. The table suggests a value of 16 for its level, but it doesn't feel right."
Jason: "Well, the table is just a guideline. Given that your Undead Horror is described as 'massive' and 'lumbering', it makes sense that it would be relatively easier to hit. Maybe consider lowering the HT a bit to reflect that?"
Overseer: "That makes sense. I'll go with a HT of 14, then. The Hunters will have an easier time landing their shots, but I've given this Horror a hefty HP pool to balance it out. They're in for a long, drawn-out battle."
Jason: "Sounds like a fun encounter! The lowered HT will give the Hunters an initial boost of confidence... until they realize just how many hits this Horror can take!"