Hit Threshold
The Hit Threshold (HT) of a Horror determines how tough it is to land a hit on them in combat. It reflects the Horror's agility, resilience, or any other factors that make it harder for the Hunters to score a successful hit.
Using the table below as a starting point, you can set the HT for your Horrors based on their level. But remember, these values are not set in stone -- feel free to adjust them up or down to add more excitement to the combat or to balance out your Horrors. A massive, slow-moving Titan might have a lower HT than suggested, while a nimble and evasive Fea might have a higher one.
| Level | HT |
|---|---|
| 0 | 10 |
| 0.125 | 10 |
| 0.25 | 11 |
| 0.5 | 11 |
| 1 | 12 |
| 2 | 12 |
| 3 | 13 |
| 4 | 13 |
| 5 | 14 |
| 6 | 14 |
| 7 | 15 |
| 8 | 15 |
| 9 | 16 |
| 10 | 16 |
| 11 | 17 |
| 12 | 17 |
| 13 | 18 |
| 14 | 18 |
| 15 | 19 |
| 16 | 19 |
| 17 | 20 |
| 18 | 20 |
| 19 | 21 |
| 20 | 21 |
| 21 | 22 |
| 22 | 22 |
| 23 | 23 |
| 24 | 23 |
| 25 | 24 |
Overseer: "Hey Jason, I've got this Horror set up for the next encounter. It's a massive, lumbering Undead, but I'm not sure how to set its HT. The table suggests a value of 16 for its level, but it doesn't feel right."
Jason: "Well, the table is just a guideline. Given that your Undead Horror is described as 'massive' and 'lumbering', it makes sense that it would be relatively easier to hit. Maybe consider lowering the HT a bit to reflect that?"
Overseer: "That makes sense. I'll go with a HT of 14, then. The Hunters will have an easier time landing their shots, but I've given this Horror a hefty HP pool to balance it out. They're in for a long, drawn-out battle."
Jason: "Sounds like a fun encounter! The lowered HT will give the Hunters an initial boost of confidence... until they realize just how many hits this Horror can take!"