Turn Order
Determine combat sequence with pace rolls.
Turn Structure
4 items
Reactions
Respond to specific events with special abilities.
Cover
Use environment for strategic protection.
Hit Threshold
Calculate defense against attacks.
Death
Understand consequences of reaching 0 HP.
Changing Weapons
Switch your equipment with a free action.
Areas
Interpret the impact of lines, cubes, cones, and spheres.
Status Effects
Navigate various conditions affecting combatants.