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Changing Weapons

The key to survival could be frantically searching for the right tool amidst a swirling vortex of debris: a silver dagger tucked into a vest pocket, a sacred artifact fished from your satchel. Hunters can equip or unequip weapons as a bonus action during their turn.

However, remember, drawing and readying a weapon takes time. You cannot attack with a weapon during your turn if you equipped it during that turn. This restriction applies to that weapon, not to every action you could take.

Picking up or holding an accessible weapon is a free interaction, but does not equip it. You still need the bonus action to ready it before use. Specific features, such as a Gunslinger's Dual Wielder specialty, can make an exception.

Example

Overseer: "The werewolf, a hulking mass of teeth and claws, lunges. What do you do, David?"

David: "My pistol won't be enough. I grab the warding talisman we found in the crypt. This... thing won't like it!"

Overseer: "With shaking hands, you fumble with the clasp of your talisman. The beast is closing in fast, but you manage to get it free. However, it will take time to activate..."

Amy: "Hang on! I'll buy David some time!"