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Status Effects

The dangers of Obscured aren't just fangs and claws. A spectral touch or a whispered curse can be just as deadly. Here's a rundown of the various afflictions both Hunters and their foes might face:

StatusEffect
AntihealingHealing effects are entirely negated.
BleedingThe creature bleeds out, becoming weaker and weaker. Deals 1d4 corruption damage each turn.
BlindedThe creature can't see. Its range reduces to 0 ft. and all visual checks automatically fail.
BurningThe creature is ablaze, taking 1d6 fire damage each turn.
ConfusedThe creature's mind is scrambled. Its targets and movement directions are randomized.
DeafenedThe creature can't hear. All audio checks automatically fail.
DisarmedThe creature's equipped weapons are dropped on the ground.
EnragedThe creature feels a surge of bloodlust, and is compelled to attack the nearest target, even if it's an ally.
FrozenThe creature is incapacitated, taking 1d6 cold damage each turn.
GrappledThe creature's movement is reduced to 0 ft., and it must succeed on an opposed strength check to escape.
IncapacitatedThe creature can't move or take actions.
IncorporealThe creature's form becomes ghostly and indistinct, making it impossible to physically interact with.
InvisibleThe creature fades from view, making it extremely hard to detect or target. They automatically succeed sight based checks and gain +2 HT
MuteThe creature cannot speak.
PetrifiedThe creature is turned to stone. It's incapacitated and takes 1d6 corruption damage each turn.
PoisonedThe creature is poisoned. It takes 1d6 toxic damage each turn.
ProneThe creature is lying on the ground, its movement is reduced to 0 ft., and it must use 50% of its movement to stand up.
SlowedThe creature's speed is reduced by 50%.
StunnedThe creature is unable to act on its turn.
TerrifiedThe creature's mind is clouded by terror, and it can't move toward the source of its overwhelming fear.
UnconsciousThe creature is incapacitated, blinded, and deafened. It is utterly defenseless.
Example

Overseer: "David, the eldritch horror reaches out and touches you. Suddenly, you feel a wave of nausea and your limbs go numb."

David: "That can't be good. Am I dying?"

Overseer: "Something like that. Starting from your next turn, you are poisoned. Each turn you'll take 1d6 toxic damage."

Amy: "I think I have a remedy for that. On my turn, I'll use that strange concoction we bought at the haunted carnival."

John: "You sure that's not going to make him worse? We don't want to turn him into some kind of weird tentacle monster... or worse... a clown."