Status Effects
The dangers of Obscured aren't just fangs and claws. A spectral touch or a whispered curse can be just as deadly. Here's a rundown of the various afflictions both Hunters and their foes might face:
| Status | Effect |
|---|---|
| Antihealing | Healing effects are entirely negated. |
| Bleeding | The creature bleeds out, becoming weaker and weaker. Deals 1d4 corruption damage each turn. |
| Blinded | The creature can't see. Its range reduces to 0 ft. and all visual checks automatically fail. |
| Burning | The creature is ablaze, taking 1d6 fire damage each turn. |
| Confused | The creature's mind is scrambled. Its targets and movement directions are randomized. |
| Deafened | The creature can't hear. All audio checks automatically fail. |
| Disarmed | The creature's equipped weapons are dropped on the ground. |
| Enraged | The creature feels a surge of bloodlust, and is compelled to attack the nearest target, even if it's an ally. |
| Frozen | The creature is incapacitated, taking 1d6 cold damage each turn. |
| Grappled | The creature's movement is reduced to 0 ft., and it must succeed on an opposed strength check to escape. |
| Incapacitated | The creature can't move or take actions. |
| Incorporeal | The creature's form becomes ghostly and indistinct, making it impossible to physically interact with. |
| Invisible | The creature fades from view, making it extremely hard to detect or target. They automatically succeed sight based checks and gain +2 HT |
| Mute | The creature cannot speak. |
| Petrified | The creature is turned to stone. It's incapacitated and takes 1d6 corruption damage each turn. |
| Poisoned | The creature is poisoned. It takes 1d6 toxic damage each turn. |
| Prone | The creature is lying on the ground, its movement is reduced to 0 ft., and it must use 50% of its movement to stand up. |
| Slowed | The creature's speed is reduced by 50%. |
| Stunned | The creature is unable to act on its turn. |
| Terrified | The creature's mind is clouded by terror, and it can't move toward the source of its overwhelming fear. |
| Unconscious | The creature is incapacitated, blinded, and deafened. It is utterly defenseless. |
Example
Overseer: "David, the eldritch horror reaches out and touches you. Suddenly, you feel a wave of nausea and your limbs go numb."
David: "That can't be good. Am I dying?"
Overseer: "Something like that. Starting from your next turn, you are poisoned. Each turn you'll take 1d6 toxic damage."
Amy: "I think I have a remedy for that. On my turn, I'll use that strange concoction we bought at the haunted carnival."
John: "You sure that's not going to make him worse? We don't want to turn him into some kind of weird tentacle monster... or worse... a clown."