Abilities
Level 1
Extremity Extension
Your arms and legs stretch up to 10 ft. for a brief period.
Extend limbs up to 10 ft. Each appendage uses an ability charge and must return to original state in 2 turns.
| Casting Time | Range | Charges | Damage Dice | Damage Type |
|---|---|---|---|---|
| 1 Action | 10 ft. | CM | - | - |
Bodily Horror
Your body twists into a horrifying sight.
Target within 30 ft. must make a Charm check against your CT or take d4 mental damage.
| Casting Time | Range | Charges | Damage Dice | Damage Type |
|---|---|---|---|---|
| 1 Action | 30 ft. | CM | Mental |
Augmented Punch
Your arm expands, becoming more powerful as you swing toward your target.
Deal d6 impact damage and push target back 5 ft. on a successful melee attack.
| Casting Time | Range | Charges | Damage Dice | Damage Type |
|---|---|---|---|---|
| 1 Action | 5 ft. | CM | Impact |
Level 3
Malleable Form
You reshape your body like wet clay, stretching your features, shifting your build, and softening your bones at will.
Reshape your body for up to an hour, gaining all of the following until it ends:
- Disguise yourself as a generic individual of roughly your size, altering your face, build, and apparent height. You gain edge on checks to avoid being recognized. (To perfectly copy a specific person you have studied, see Perfect Impersonation.)
- Compress your body to squeeze through any opening large enough to fit your head, without a check.
- Gain edge on checks to slip free of bonds, restraints, or a grapple.
| Casting Time | Range | Charges | Damage Dice | Damage Type |
|---|---|---|---|---|
| 1 Action | Self | CM/2 | - | - |
Level 5
Amorphous Dodge
Your body morphs away from an incoming attack.
Enemy has a setback on the attack.
| Casting Time | Range | Charges | Damage Dice | Damage Type |
|---|---|---|---|---|
| Reaction | Self | CM | - | - |
Level 8
Combat Form
You trigger a strange combat form, growing bigger and stronger.
Gain 1 additional damage die on your attacks and (CM)d6 temporary hit points for 5 rounds. Temporary hit points are lost before your normal HP, and any that remain fade when the form ends.
| Casting Time | Range | Charges | Damage Dice | Damage Type |
|---|---|---|---|---|
| 1 Action | Self | CM/2 | - | - |
Level 12
Improvised Appendage
Your arm transforms into a melee weapon.
Your arm reshapes into a melee weapon for 3 minutes (3 rounds of combat), dealing d8 damage with a 10 ft. reach. Choose between a blade (slashing damage), a hammer (impact damage), or a spear (piercing damage). The appendage is part of you and cannot be disarmed or dropped.
| Casting Time | Range | Charges | Damage Dice | Damage Type |
|---|---|---|---|---|
| 1 Action | 10 ft. | CM | (varies) |
Level 16
Perfect Impersonation
Your body changes to mimic the appearance of a subject you've observed.
Gain the subject's voice, body, and mannerisms for 8 hours or until dispelled.
| Casting Time | Range | Charges | Damage Dice | Damage Type |
|---|---|---|---|---|
| 1 Action | Self | 1 Per Day | - | - |