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Abilities

Level 1

Extremity Extension

Your arms and legs stretch up to 10 ft. for a brief period.

Mechanical Notes

Extend limbs up to 10 ft. Each appendage uses an ability charge and must return to original state in 2 turns.

Casting TimeRangeChargesDamage DiceDamage Type
1 Action10 ft.CM--

Bodily Horror

Your body twists into a horrifying sight.

Mechanical Notes

Target within 30 ft. must make a Charm check against your CT or take d4 mental damage.

Casting TimeRangeChargesDamage DiceDamage Type
1 Action30 ft.CMD4Mental

Augmented Punch

Your arm expands, becoming more powerful as you swing toward your target.

Mechanical Notes

Deal d6 impact damage and push target back 5 ft. on a successful melee attack.

Casting TimeRangeChargesDamage DiceDamage Type
1 Action5 ft.CMD6Impact

Level 3

Malleable Form

You reshape your body like wet clay, stretching your features, shifting your build, and softening your bones at will.

Mechanical Notes

Reshape your body for up to an hour, gaining all of the following until it ends:

  • Disguise yourself as a generic individual of roughly your size, altering your face, build, and apparent height. You gain edge on checks to avoid being recognized. (To perfectly copy a specific person you have studied, see Perfect Impersonation.)
  • Compress your body to squeeze through any opening large enough to fit your head, without a check.
  • Gain edge on checks to slip free of bonds, restraints, or a grapple.
Casting TimeRangeChargesDamage DiceDamage Type
1 ActionSelfCM/2--

Level 5

Amorphous Dodge

Your body morphs away from an incoming attack.

Mechanical Notes

Enemy has a setback on the attack.

Casting TimeRangeChargesDamage DiceDamage Type
ReactionSelfCM--

Level 8

Combat Form

You trigger a strange combat form, growing bigger and stronger.

Mechanical Notes

Gain 1 additional damage die on your attacks and (CM)d6 temporary hit points for 5 rounds. Temporary hit points are lost before your normal HP, and any that remain fade when the form ends.

Casting TimeRangeChargesDamage DiceDamage Type
1 ActionSelfCM/2--

Level 12

Improvised Appendage

Your arm transforms into a melee weapon.

Mechanical Notes

Your arm reshapes into a melee weapon for 3 minutes (3 rounds of combat), dealing d8 damage with a 10 ft. reach. Choose between a blade (slashing damage), a hammer (impact damage), or a spear (piercing damage). The appendage is part of you and cannot be disarmed or dropped.

Casting TimeRangeChargesDamage DiceDamage Type
1 Action10 ft.CMD8(varies)

Level 16

Perfect Impersonation

Your body changes to mimic the appearance of a subject you've observed.

Mechanical Notes

Gain the subject's voice, body, and mannerisms for 8 hours or until dispelled.

Casting TimeRangeChargesDamage DiceDamage Type
1 ActionSelf1 Per Day--