Abilities
Level 1
Iron Skin
Your body defends itself from danger by changing your skin into a scaly layer of armor.
As a reaction, your skin hardens and gives you +2 HT until your next turn.
Casting Time | Range | Charges | Damage Dice | Damage Type |
---|---|---|---|---|
Reaction | Self | CM | - | - |
Devastating Charge
You charge at your opponent, throwing your weight behind your strikes.
Attack in a 10 ft. line, gaining an additional damage die to your melee weapon. Opponents must make a Dexterity check against your CT or be damaged by your weapon.
Casting Time | Range | Charges | Damage Dice | Damage Type |
---|---|---|---|---|
1 Action | 10 ft. line | CM | Weapon | Weapon |
Bestial Strike
Your body surges with beastly strength, you lurch forwards throwing an all-mighty punch toward a target within melee range.
Move up to 10 ft. and deal d6 impact damage on a successful attack roll. Against barriers and inanimate objects, deal two additional damage dice.
Casting Time | Range | Charges | Damage Dice | Damage Type |
---|---|---|---|---|
1 Action | 5 ft. | CM/2 | Impact |
Level 3
Warrior's Recovery
Your warrior's pride heals your body to fight another day.
Regain one damage die worth of HP. The type of damage die is the same as your last attack.
Casting Time | Range | Charges | Damage Dice | Damage Type |
---|---|---|---|---|
1 Action | Self | CM | - | - |
Level 5
Animal Affinity
You gain a supernatural ability to charm and command animals.
Target any humdrum animal within 30 ft. Make an opposed Charm check. On a success, the animal is no longer hostile and follows your next order.
Casting Time | Range | Charges | Damage Dice | Damage Type |
---|---|---|---|---|
1 Action | 30 ft. | CM/2 | - | - |
Level 8
Ancestral Form
Your body takes on the qualities of your ancestral animal, empowering your attacks.
Gain an additional damage die for the next 5 minutes (5 rounds of combat) and +1 to any opposed rolls.
Casting Time | Range | Charges | Damage Dice | Damage Type |
---|---|---|---|---|
Bonus Action | Self | CM | - | - |
Level 12
Contest of Power
Your warrior blood thrives in competition.
When attacked, trigger an opposed roll of your respective core attributes. On success, reflect an enemy's attack back toward them.
Casting Time | Range | Charges | Damage Dice | Damage Type |
---|---|---|---|---|
Reaction | Self | CM/2 | - | - |
Level 16
Marked For Death
You live for the hunt, and your prey will never escape you.
Mark a target, leaving a trail for up to an hour. Attacks against the target have +2 to hit and deal an additional damage die.
Casting Time | Range | Charges | Damage Dice | Damage Type |
---|---|---|---|---|
1 Action | Touch | 1 Per Day | - | - |