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Abilities

Level 1

Iron Skin

Your body defends itself from danger by changing your skin into a scaly layer of armor.

Mechanical Notes

As a reaction, your skin hardens and gives you +2 HT until your next turn.

Casting TimeRangeChargesDamage DiceDamage Type
ReactionSelfCM--

Devastating Charge

You charge at your opponent, throwing your weight behind your strikes.

Mechanical Notes

Attack in a 10 ft. line, gaining an additional damage die to your melee weapon. Opponents must make a Dexterity check against your CT or be damaged by your weapon.

Casting TimeRangeChargesDamage DiceDamage Type
1 Action10 ft. lineCMWeaponWeapon

Bestial Strike

Your body surges with beastly strength, you lurch forwards throwing an all-mighty punch toward a target within melee range.

Mechanical Notes

Move up to 10 ft. and deal d6 impact damage on a successful attack roll. Against barriers and inanimate objects, deal two additional damage dice.

Casting TimeRangeChargesDamage DiceDamage Type
1 Action5 ft.CM/2D6Impact

Level 3

Warrior's Recovery

Your warrior's pride heals your body to fight another day.

Mechanical Notes

Regain one damage die worth of HP. The type of damage die is the same as your last attack.

Casting TimeRangeChargesDamage DiceDamage Type
1 ActionSelfCM--

Level 5

Animal Affinity

You gain a supernatural ability to charm and command animals.

Mechanical Notes

Target any humdrum animal within 30 ft. Make an opposed Charm check. On a success, the animal is no longer hostile and follows your next order.

Casting TimeRangeChargesDamage DiceDamage Type
1 Action30 ft.CM/2--

Level 8

Ancestral Form

Your body takes on the qualities of your ancestral animal, empowering your attacks.

Mechanical Notes

Gain an additional damage die for the next 5 minutes (5 rounds of combat) and +1 to any opposed rolls.

Casting TimeRangeChargesDamage DiceDamage Type
Bonus ActionSelfCM--

Level 12

Contest of Power

Your warrior blood thrives in competition.

Mechanical Notes

When attacked, trigger an opposed roll of your respective core attributes. On success, reflect an enemy's attack back toward them.

Casting TimeRangeChargesDamage DiceDamage Type
ReactionSelfCM/2--

Level 16

Marked For Death

You live for the hunt, and your prey will never escape you.

Mechanical Notes

Mark a target, leaving a trail for up to an hour. Attacks against the target have +2 to hit and deal an additional damage die.

Casting TimeRangeChargesDamage DiceDamage Type
1 ActionTouch1 Per Day--