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Abilities

Level 1

Accursed Name of Fear

Invoke the accursed name of fear, filling your opponent's mind with visions of terror.

Mechanical Notes

Target must make a Charm check against your CT or take d6 mental damage and retreat 10 ft. from you on their turn.

Casting TimeRangeChargesDamage DiceDamage Type
1 Action30 ft.CMD6Mental

Accursed Name of Fire

Invoke the accursed name of fire, hurling a ball of searing flame at your target.

Mechanical Notes

On a successful attack roll, opponent takes d6 fire damage.

Casting TimeRangeChargesDamage DiceDamage Type
1 Action60 ft.CMD6Fire

Accursed Name of Poison

Invoke the accursed name of poison, spraying toxic liquid from your palms.

Mechanical Notes

Target must make a Durability check against your CT or take d4 toxic damage. Spray sticks to the ground, dealing one damage die to anyone ending their turn in the affected area for 3 minutes (3 rounds).

Casting TimeRangeChargesDamage DiceDamage Type
1 Action15 ft. ConeCM/2D4Toxic

Level 3

Revealing Gaze

Your eyes see through layers of deception, revealing hidden mechanisms, traps, buttons, and alarms.

Mechanical Notes

See all hidden mechanisms, traps, buttons, and alarms up to 15 ft. for 10 minutes (10 rounds). Cannot see supernatural mechanisms or predict their effects.

Casting TimeRangeChargesDamage DiceDamage Type
Bonus Action15 ft.CM/2--

Level 5

Climber's Runes

Activate runes on your hands and feet that cling to surfaces.

Mechanical Notes

Climb at normal speed on vertical or concave surfaces for up to 30 minutes. Advantage to opposed rolls to maintain your grasp.

Casting TimeRangeChargesDamage DiceDamage Type
Bonus ActionSelfCM/2--

Level 8

Accursed Name of Theft

Invoke the accursed name of theft, exchanging one object for another.

Mechanical Notes

Replace one object within 10 ft. with another of similar dimensions and weight. Opponent makes an Awareness check against your CT to stop the replacement.

  • Target object must weigh no more than 10 lbs. and be within your line of sight.
Casting TimeRangeChargesDamage DiceDamage Type
1 Action10 ft.CM--

Level 12

Accursed Name of Isolation

Invoke the accursed name of isolation, blinding and deafening your target.

Mechanical Notes

Target must make an Intellect check against your CT or be blinded and deafened until your next turn. All attacks against an affected opponent gain advantage.

  • Target must be able to see or hear to be affected.
Casting TimeRangeChargesDamage DiceDamage Type
1 Action10 ft.CM--

Level 16

Accursed Name of Sacrifice

Invoke the accursed name of sacrifice, triggering one of the abilities you've witnessed your sacrificed target use.

Mechanical Notes

Lay hands on a dying friend or opponent, using one of their abilities with your core attribute and modifier.

Casting TimeRangeChargesDamage DiceDamage Type
1 ActionTouch1 Per Day--