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Abilities

Level 1

Enraging Taunt

You bellow a challenge to an enemy, drawing their ire.

Mechanical Notes

Enemy receives disadvantage to attacks against any target other than you for two turns.

Casting TimeRangeChargesDamage DiceDamage Type
Bonus Action30 ft.CM--

Protective Instincts

You have a miraculous ability to protect your companions.

Mechanical Notes

Use a reaction to redirect an attack towards you instead of an ally within 5 ft.

  • Must be used before the opponent makes their attack roll.
Casting TimeRangeChargesDamage DiceDamage Type
Reaction5 ft.CM/2--

Bash Attack

You empower your next weapon attack with your infernal might.

Mechanical Notes

On a hit, opponent must make a Strength check against your CT or be thrown backward 10 ft. and fall prone.

Casting TimeRangeChargesDamage DiceDamage Type
Bonus ActionWeaponCM--

Level 3

Hellish Charge

You charge into battle with a fiery burst of energy.

Mechanical Notes

Move up to 25 ft. in a straight line. Any enemies caught in your path must make a Dexterity check against your CT or take d6 fire damage.

  • The first enemy to fail their check moves with you until your charge ends.
Casting TimeRangeChargesDamage DiceDamage Type
1 Action25 ft. LineCMD6Fire

Level 5

Retribution

You channel your infernal anger into taking revenge on your attackers.

Mechanical Notes

The last enemy that dealt damage to you within 60 ft. must make a Charm save against your CT or take d6 mental damage. On a success, they take half the damage.

Casting TimeRangeChargesDamage DiceDamage Type
1 Action60 ft.CMD6Mental

Level 8

Rain of Hellfire

You call down a rain of fiery brimstone.

Mechanical Notes

Deals d8 fire damage to those within a 10 ft. sphere. Targets must make a Durability check against your CT, taking half damage on a success.

Casting TimeRangeChargesDamage DiceDamage Type
1 Action10 ft. SphereCM/2D8Fire

Level 12

Touch of Judgment

Your grip is infused with the judgment of the infernal.

Mechanical Notes

Opponent must make a Dexterity save against your CT or take d8 fire damage. If they lie, they take critical d8 fire damage.

  • The opponent is not forced to speak but takes damage if they lie.
Casting TimeRangeChargesDamage DiceDamage Type
1 ActionTouchCM/2D8Fire

Level 16

Infernal Vengeance

Your vengeance is a burning inferno that is finally unbound.

Mechanical Notes

Deals fire damage equal to all damage dealt to you since sunrise. Targets must make a Dexterity check against your CT, taking half damage on a success.

Casting TimeRangeChargesDamage DiceDamage Type
1 Action15 ft. Cone1 Per Day-Fire