Abilities
Level 1
Gelatinous Platform
With a deft flick of the wrist, you lob a wriggling mass of alchemical goo towards a surface. Upon impact, the goo rapidly expands and solidifies into a sturdy, rubbery platform, capable of supporting a Hunter's weight. This platform can stick to any surface, even vertical ones, and can be dismissed with a wave of your hand.
Creates a platform that can support a Hunter's weight. Sticks to any surface.
- Can be dismissed at any time.
Casting Time | Range | Charges | Damage Dice | Damage Type |
---|---|---|---|---|
Bonus Action | 60 ft. | CM | - | - |
Gilded Paralysis
Your fingertips glimmer with an uncanny golden sheen as you reach out to touch a target. Upon contact, your target must make a Durability check against your CT. On a failed save, a shimmering layer of metallic substance spreads across their form, rapidly hardening and locking them in place.
Immobilizes the target for 1 minute (1 combat round).
- Is dismissed if the target takes damage.
Casting Time | Range | Charges | Damage Dice | Damage Type |
---|---|---|---|---|
1 Action | Touch | CM/2 | - | - |
Vitality Vapor
You uncork a small vial, releasing a swirling cloud of vibrant, iridescent vapor. As you breathe in the mist, you feel a surge of unnatural vitality coursing through your veins, sharpening your reflexes and fortifying your resolve.
Grants advantage on all checks for 1 minute (1 combat round).
Casting Time | Range | Charges | Damage Dice | Damage Type |
---|---|---|---|---|
1 Action | Touch | CM/2 | - | - |
Level 3
Acidic Blast
With a flick of your wrist, you unleash a torrent of hissing, corrosive liquid in a wide cone before you.
Deals d4 toxic damage to those in a 15 ft. cone. Targets must make a Durability check against your CT, taking half damage on a success.
- Can corrode through metal and stone over time.
Casting Time | Range | Charges | Damage Dice | Damage Type |
---|---|---|---|---|
1 Action | 15 ft. Cone | CM | Toxic |
Level 5
Velocity Mix
You hurl a vial filled with a shimmering, silver liquid, which shatters upon impact, coating a line on the ground in a frictionless ooze.
Increases speed dramatically, allowing movement up to 200 ft. in a single round and leaps up to 100 ft.
- Does not negate fall damage.
Casting Time | Range | Charges | Damage Dice | Damage Type |
---|---|---|---|---|
1 Action | 30 ft. Line | CM/2 | - | - |
Level 8
Pyroclastic Bomb
With a mighty heave, you lob a pulsating, red-hot orb into the fray. As the sphere detonates, it unleashes a roaring inferno, engulfing everything within a 10 ft. radius in searing flames.
Deals d6 fire damage to those within a 10 ft. radius. Targets must succeed on a Dexterity check against your CT, taking half damage on a success.
Casting Time | Range | Charges | Damage Dice | Damage Type |
---|---|---|---|---|
1 Action | 10 ft. Sphere | CM | Fire |
Level 12
Cloaking Solution
You produce a crystal vial filled with an opalescent liquid that seems to shimmer and shift in the light.
Renders an object no larger than a 3 ft. cube invisible for 1 hour.
- Invisibility dissipates if the object is damaged.
Casting Time | Range | Charges | Damage Dice | Damage Type |
---|---|---|---|---|
1 Action | Touch | CM/2 | - | - |
Level 16
Forgotten Mist
You shatter a sphere filled with swirling, silver mist, which quickly expands to fill a 30 ft. radius around you.
All creatures within the mist must succeed on a Charm check against your CT or have the last hour of their memories temporarily wiped away.
- Creatures affected are aware they've forgotten something but cannot recall details.
Casting Time | Range | Charges | Damage Dice | Damage Type |
---|---|---|---|---|
1 Action | 30 ft. Sphere | 1 Per Day | - | - |