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Core Attributes

Each Hunter is unique, with their strengths and abilities reflecting their chosen archetype.

The Core Attribute (CA) and the associated Core Modifier (CM) play a pivotal role in a Hunter's effectiveness, influencing their attack rolls, the number of ability charges they have, and the damage they can inflict. Each archetype has a designated CA, and the CM is the modifier for this attribute.

Core Attributes by Archetype​

ArchetypeCore Attribute
AlchemistIntellect
Eldritch ScionCharm
ElementalistDurability
GunslingerAwareness
Infernal GuardianDurability
InventorIntellect
Occult ExplorerIntellect
Primal WarriorStrength
ShifterStrength
Spectral AssassinDexterity
Temporal TravelerDexterity
Twin SoulCharm
VigilkeeperAwareness

Your Core Attribute governs your archetype features. Ordinary weapons use their listed attribute for attacks and damage unless a feature explicitly replaces it. A sharp mind can power an Alchemist's concoctions, but swinging a heavy axe still calls for Strength.

Use your effective Core Modifier after Fatigue and any specific protections. A minimum number of damage dice or ability charges does not raise your CM or CT.

Core Threshold​

Hunters also have a Core Threshold (CT), a value that represents the difficulty for others to resist or mitigate the effects of their abilities. The CT is calculated by adding 11 to their CM. In practical terms, the higher the CT, the more challenging it is for adversaries to withstand the Hunter's abilities.

Understanding your archetype's CA and CT helps you understand what your Hunter excels at, how they interact with the world, and the kind of threats they will best be able to counter.

Formula

CT = 11 + CM

Example

Amy: "So, as a Temporal Traveler, my core attribute is Dexterity, right? And if my Dexterity modifier is +3, then my core threshold would be..."

Overseer: "Exactly, Amy. Your core threshold would be 14. It's the base of 11 plus your core modifier of +3. When one of your time-bending abilities calls for a check against your CT, that's the number the Horror must meet or beat to resist it."