Abilities
Level 1
Stasis
A wave of shimmering space flows out, slowing time in the area.
Moving items stop in place, projectiles are frozen, and enemies must make a Dexterity check against your CT or be trapped for a turn.
Casting Time | Range | Charges | Damage Dice | Damage Type |
---|---|---|---|---|
1 Action | 15 ft. Line | CM/2 | - | - |
Up Tempo
You activate your anchor and move through space twice as fast.
Move twice as fast in this turn.
Casting Time | Range | Charges | Damage Dice | Damage Type |
---|---|---|---|---|
Bonus Action | Self | CM/2 | - | - |
Ravages of Time
You unleash a bolt of temporal energy that ages and corrodes your target.
Deal d6 corruption damage on a successful attack roll at a range of up to 20 ft.
Casting Time | Range | Charges | Damage Dice | Damage Type |
---|---|---|---|---|
1 Action | 20 ft. | CM | Corruption |
Level 3
Flash Back
You fall back into the fabric of time and return to a space you occupied recently.
Return to a space you occupied in the last round of combat (up to 1 minute ago). The area must be less than 100 ft. away and currently unoccupied.
Casting Time | Range | Charges | Damage Dice | Damage Type |
---|---|---|---|---|
1 Action | Self | CM | - | - |
Level 5
Correction
If you disagree with the flow of time, it might be best to correct it.
Undo the last attack against you and its effects as a reaction.
Casting Time | Range | Charges | Damage Dice | Damage Type |
---|---|---|---|---|
Reaction | Self | CM/2 | - | - |
Level 8
Preservation
Release a flow of preserving space that wraps itself around an incapacitated target.
Preserve a target for one hour. Target cannot move, get hurt, or be changed.
Casting Time | Range | Charges | Damage Dice | Damage Type |
---|---|---|---|---|
1 Action | Touch | CM/2 | - | - |
Level 12
Fading Grace
The world around you loses its sheen, but you burn all the brighter.
Release a corrupting force in a 10 ft. sphere. Targets must make a Durability check against your CT or take d8 corruption damage. Heal d8 for every target hit.
Casting Time | Range | Charges | Damage Dice | Damage Type |
---|---|---|---|---|
1 Action | 10 ft. Sphere | CM/2 | Corruption |
Level 16
A Broken Clock
You shatter your anchor in a time-splitting explosion, reversing the last minute.
Rewind the last minute (1 round of combat). All spent resources or charges are returned. Everyone who saw the anchor shatter remembers what happened in the reversed round.
Casting Time | Range | Charges | Damage Dice | Damage Type |
---|---|---|---|---|
1 Action | Self | 1 Per Day | - | - |