Abilities
Level 1
Wraith Step
You tear a rift that allows you to enter the spectral realm and reappear in another location.
Teleport up to 20 ft. away to an unoccupied space.
| Casting Time | Range | Charges | Damage Dice | Damage Type |
|---|---|---|---|---|
| Bonus Action | 20 ft. | CM | - | - |
Crypt Sight
Your eyes cloud as you peer beyond, seeing the impressions left by those who have passed into the spectral weave.
See the ghostly freeze-frame of a being's death for 15 minutes. Can be used on yourself or anyone you touch.
- Only reveals those who passed away in the location. Other factors may appear as indistinct shadows.
| Casting Time | Range | Charges | Damage Dice | Damage Type |
|---|---|---|---|---|
| 1 Action | Touch | CM/2 | - | - |
Soul Thread
You attempt to ensnare an opponent in a spectral thread.
Target must make a Dexterity check against your CT or be unable to move for one turn and take d4 cold damage.
| Casting Time | Range | Charges | Damage Dice | Damage Type |
|---|---|---|---|---|
| 1 Action | 15 ft. | CM | Cold |
Level 3
Ghostly Dodge
You appear to dodge in multiple directions as translucent images of you dart away from an attack.
Opponent must make an Awareness check against your CT or have a setback on their attack roll.
| Casting Time | Range | Charges | Damage Dice | Damage Type |
|---|---|---|---|---|
| Reaction | Self | CM | - | - |
Level 5
Lifeless Veil
By remaining perfectly still, you appear to fade from sight as your body integrates with the spectral realm.
Gain +2 to Sneak and can sneak even in plain sight. Any movement or damage reveals you and dismisses the effect.
| Casting Time | Range | Charges | Damage Dice | Damage Type |
|---|---|---|---|---|
| 1 Action | Self | CM/2 | - | - |
Level 8
Vengeful Spirits
A ball of swirling spirits appears from your hand and rushes toward your opponent in a flash of ghostly light.
Opponent must make a Charm check against your CT or take d6 corruption damage. Half damage on a successful check.
| Casting Time | Range | Charges | Damage Dice | Damage Type |
|---|---|---|---|---|
| 1 Action | 30 ft. | CM | Corruption |
Level 12
Apparitional Assault
A swarm of ghostly figures surrounds an opponent in a wailing mass.
Opponent must make a Charm check against your CT or take d8 corruption damage.
| Casting Time | Range | Charges | Damage Dice | Damage Type |
|---|---|---|---|---|
| 1 Action | 15 ft. | CM/2 | Corruption |
Level 16
Dance of Death
You summon the spirits of every being an opponent has ever killed in a spectral storm around them.
Opponent must make a Charm check against your CT, taking d12 mental damage on a failed check and half on a success. If the opponent has never killed another being, the ability fails.
| Casting Time | Range | Charges | Damage Dice | Damage Type |
|---|---|---|---|---|
| 1 Action | 30 ft. | 1 Per Day | Mental |