Abilities
Level 1
Flame Punch
A fiery inferno engulfs your fist as you swing toward your opponent.
Deals d6 fire damage on a hit.
Casting Time | Range | Charges | Damage Dice | Damage Type |
---|---|---|---|---|
1 Action | 5 ft. | CM | Fire |
Weapon Infusion
Your primordial seal binds itself to your weapon, granting an additional damage die of your chosen elemental seal's damage.
Adds an additional damage die of the chosen elemental seal's damage to your next attack.
Casting Time | Range | Charges | Damage Dice | Damage Type |
---|---|---|---|---|
Bonus Action | Self | CM | +1 | (Seal) |
Thunder Clap
You slam your palms together, creating a wave of thunderous sound.
Deals d6 sonic damage to those in a 15 ft. cone. Targets must make a Durability check, taking half damage on a success. Those who fail are deafened for two turns.
Casting Time | Range | Charges | Damage Dice | Damage Type |
---|---|---|---|---|
1 Action | 15 ft. Cone | CM/2 | Sonic |
Level 3
Healing Water
Cool, healing water flows from your hands and soothes your wounds.
Restores (CM)d4 HP to you or an ally you can touch.
Casting Time | Range | Charges | Damage Dice | Damage Type |
---|---|---|---|---|
1 Action | Touch | CM/2 | - | - |
Level 5
Bulwark Skin
As a reaction, your skin turns to stone, raising your Hit Threshold by 1 and reflecting one of an enemy's damage dice for two turns.
Raises Hit Threshold by 1 and reflects one damage die for two turns.
Casting Time | Range | Charges | Damage Dice | Damage Type |
---|---|---|---|---|
Reaction | Self | CM/2 | - | - |
Level 8
Gale Force
You summon the elemental power of a raging storm and fire a burst of wind in a 20 ft. line toward your opponents.
Deals d6 blast damage to those in a 20 ft. line. Targets must make a Strength check against your CT. On a failed check, they are thrown 10 ft. in the direction of your attack.
Casting Time | Range | Charges | Damage Dice | Damage Type |
---|---|---|---|---|
1 Action | 20 ft. Line | CM/2 | Blast |
Level 12
Shatter Stomp
You stomp down and cause a rolling shock wave to race through the earth in a 15 ft. cone.
Deals d8 impact damage to those in a 15 ft. cone. Targets must make a Dexterity save against your CT. On a failed save, they are knocked prone and take full damage. On a successful save, they take half damage and remain standing.
Casting Time | Range | Charges | Damage Dice | Damage Type |
---|---|---|---|---|
1 Action | 15 ft. Cone | CM | Impact |
Level 16
Frozen Tempest
As a reaction, a swirling snowstorm forms around you in a 20 ft. sphere, encasing you and anyone else in range in an impenetrable layer of ice.
Protects anyone and anything within the sphere from damage for one turn. Interrupts any charging abilities.
Casting Time | Range | Charges | Damage Dice | Damage Type |
---|---|---|---|---|
1 Action | 20 ft. Sphere | 1 Per Day | - | - |